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mmankt
Working on games. Ask for any help or questions you want. I always respond. Only ppl i know for friends requests plz!

Age 36, Male

senior programmer

WSB

Poland

Joined on 1/4/05

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mmankt's News

Posted by mmankt - November 26th, 2009


Hi!
I'm busy working hard on the game and today I basically finished all the particle/explosion engine functionalities. Lots of less pleasant things to do, like the enemies, scene managment, backgrounds and menus but someone has to do it ;)

Here's a small demo:
clicky clicky

It's still WiP gfx but it's also a stress test cuz it's a lot of particles and gfx at once. Drop me a word what fps you get and what is the cpu if u're below magic 30!

The game is moved to early December so in next 2 weeks you'll be causing some space destruction!

See ya! Waiting for your comments.

Also happy b-day for my girl!

And happy thanksgiving! kill a turkey from me you Americans;p.

EXPLOSIONS!


Posted by mmankt - October 10th, 2009


Hi,
I'd like to share with you some progress on my new game development and some thoughts.

I always thought of particle effects as a very important part of any game. Basically any game without good sparks and other effects just doesn't feel too well IMO. Just look at Killzone 2 - it looks fantastic how the sparks bounce around the screen. Those little things bring up the awesome level a lot.

I always wanted to have my own sparks that look real. I asked my friend once if he could make something like that for me. Make it yourself, he said. I loled to myself cuz I didin't know shit about programming and it was just was too abstract to thing about. Couple month later I decided to start learning AS3 in order to make my own games. I said to myself that If I could make a spark effect I could do a game. So I started thinking of how should it work. It's really an easy thing from the math point of view - some more or less basic trigonometry but damn, making it work was super hard for me as I'm a bad coder. After one week it was done. Horrible design, bad performance, no flexibility, no basic stuff around it, hell it wasn't even a class.
My first particle test This is the very first basic pseudo physics I made(refresh to see it again) . Here is the functional spark effect and first shitty collision test after many changes and optimization I got the finished effect(collision still WIP). The version of this code was used in BlacknWhit. It was really bad and making a different effect required me to write a new function - but it looked cool for me and I was very happy that I made something that I thought was impossible for me. Funny - I know, particles are nothing complicated and there are many full particle engines billions time better but the point is that it was important for me. Thankfully I learned a lot through the process and I've even finished my 1st game(too ashamed to show it here ;) ) .

I still lacked basic AS3 knowledge - the whole game was created in one class, inside Flash editor (5000 lines - a horror), with ifs, loops and functions. With the new game I mentioned a week earlier I decided to make something actually good. I wanted a very good particle system so I stared with rewriting everything from ground up. Everything - except the maths more or less, was done differently. Classes, constructors, parameters, arrays - all stuff that should be. The effect was great - from 200 particles max. in old version, now I have more than 1000 with different types. With one function I can create almost any effect you want - just change some parameters. Take a look at version 2.0.

Unfortunately when implementing an 'impulse' functionality (imagine a shock wave from explosion that pushes all particles on screen ) it turned out that I messed up something with the arrays. I was trying to fix it, but nothing helped to satisfy my plan. I rewrote everything again.
Now everything works excellent. I had some problems at start but with many design changes and many lessons learned I finally made it. version 3 beta 1(i know that except the impulse it looks the same but the code is brand new).
So I have a nice little system that manges particles on the screen. I have a good base to make a good game now(so I hope). Similar code will handle everything from bullets to enemies.

From plans the full version 3 will have:

- magnets
- gravity points
- smoke and fire in separate classes
- new parameters for better control and new effects
- better performance
- basic collision detection (in v3.1)

I also want to implement bitmap caching which will have a huge performance impact, but I don't think I know enough to do it now. (v3.5) For Intruder game purposes I'd like to have Box2D integration(v4.0 (I also thought of making something smaller cuz I need only ragdolls and basic box collisions - look at Soldat's physics)), I did some experiments but don't know so far how will it turnout. Now I'll focus on making the actual game and version 3.0.

From other news I have a new secret animation project in mind, in Flash! Funny how you can change your mind sometimes. My Blender plans are still actual anyway.

That's all I wanted to say today. Wows it turned out to be pretty long, hope that someone will actually read this.

Cheers!

Particles!


Posted by mmankt - October 1st, 2009


Hi,
I got nothing much to say except that I'm working on my 2nd(the first one was too bad to share it with the public) game that's gonna be (hopefully) actually good. The codename is 'shade', there's a lot of shooting and awesome explosions with my brand new particle effects.
I want it to be a fast, exiting ride with nice, simple(perfomance!) art style to give you around 30 mins of high octane fun. The game is in a very early stage so nothing to show right now.
ETA: November'09
From other news I got back into 3D, but now in Blender. Why? I started with Rhino and 3DsMax and I wasn't exactly happy with how they work. Blender is actually much much better(sculpt mode! awesome UV unwraping). True, the intarface takes some time to get used to but after a few vid tutorials I feel accommodated. Will take a long time until I make something really good and photo realistic but I have time. It's pretty set that my next animation will be done there. Bye Flash :(
http://images46.fotosik.pl/207/1168e6c 453eb2022.png
http://images42.fotosik.pl/119/ffd498f 86e14aeae.png
http://www.fotosik.pl/pokaz_obrazek/pe lny/8ed57ed847b149cf.html

Btw I found an old storyboard from Intruder 3, funny how it turned out. http://images44.fotosik.pl/208/92be801 d2bcfd6ca.jpg

See ya later!


Posted by mmankt - July 29th, 2009


Hey,
Long time no see, sorry, I am a lazy bastard.
First of all I am very sad that for the first time in 4 years I'm not releasing any animation. I'd love to do something but I got into 3d as you may have seen in my art gallery . I decided to move to 3d animation and game development. I'm no programmer but I'm learning well.
I've just finished my first ga(y)me: BlacknWhit.[development screenshot] It's a defence game, simple yet fun to play. I'm looking for a sponsor for it(if I find any) so it will be released somewhere in mid August.
I've learned a lot while writing it, all the basics that a game must have, time based, animation, particles, garbage collection , highscores, medal system etc.
I've created a pretty cool particle system and soon I'll be re-writing it to add more performance and flexibility.
Check out an early demo HERE. It supports wind etc. I'll be using it in my upcoming games to make the best explosions and effects you've ever seen (keep fingers crossed).
I'm moving to Box2DAS3 now. I'm experimenting with it and planning to make a fun puzzle game with it soon. Meanwhile have so fun with always addictingIntruder Ragdoll. I just can't stop playing with it. I've been messing around with all settings to create a very realistic body and I hope that you'll like it.
Imagine Intruder: The Game looking like that!!! And yes, it's coming! But as far as I know it will be somewhere in 2010. I have to make some smaller games before it first(I have 3 in plans) in order to deliver the best game i've always dreamed about.
Enough talking,HAVE SOME RAGDOLL FUN!
For further plans I want to link my particles with Box2DAS3 to have some really good effects(smoke filling rooms etc) make a 3d animation, and maybe a flash aniamtion(or I'll make some awesome cutscenes for Intruder: The Game?). Also I want to post some tutorials and articles on my site.
I encourage everyone who wants to make games to just do it , cuz it isn't all that hard.
You can start like me from reading
this book or any blog out there like this one (my fav).
Also work with AS3 and Flash Develop from the start cuz it's a life saviour. GET IT HERE HERE
PS: a fun screen I made during the development of BlacknWhit when I was trying to make the gun shoot, but instead I got a drawing app: not for kids;D
enjoy some explosions from Poland:

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Have a nice day and leave my some comments!
Cheers.

Making games, ragdoll Intruder and co..


Posted by mmankt - November 25th, 2008


Hey guys!

A short and not so serious post this time:

I've just released two new useful shadows tutorials This time anyone can view them, even your mom! Click here!

I also give out aFREE guns library (sorry to disappoint all those who expected a real gun). GUNS LIBRARY PREVIEW IMAGE Yes, I'm that kind.
Let's all give something to other users before X-mas like Tom does!

The only thing you have to do, to download it, is to just register at the forums and visit the boards section. It's fast and simple and thanks to that you'll get access to more gifts from me in the future.

From animation-oriented news I can only say that my new action series will be announced soon and they will be awesome (I wish), also "Intruder-the game" may finally come to life - more about that later.

Stay tuned, enjoy the tutorials and guns, write something in the comments and the forums if you want.

Thx for your attention and remember to be back in 2 weeks for long awaited explosion, heat warp and smoke tutorials!!!

Love, Wojtek.

PS: The wise will find that cock.

Something straight from Poland:

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Posted by mmankt - August 1st, 2008


Hi all!
First of all I'd like to thank all of the users who voted, PM'ed and reviewed my latest flash. I'm very happy that so many people liked it so much and I feel the power to make more good stuff.

Talking about new stuff: I'm going back to a concept of story-based action series I stared making one year ago. I've changed the whole idea 100% and the story is shaping up pretty well in my head. I'll be making some concept drawings soon and then I'll write a scenario with a storyboard. The development will start most probably in October and hopefully I'll release the first episode by new years eve.

I'm planing to make about 5-6 episodes, 5-10 min each. Faces and emotions with lip synch will be hell of a job to animate. I'll introduce some animation methods that are new for me. Also I'll be trying to make less side-scrolling scenes and include some 3d vehicles and weapons. In my opinion 3d in 2d animation is pretty bad because it doesn't fit animation's style. That's why I'll have to do many experiments to make sure that everything is perfect. I took all advices and critique by heart to make sure that everyone is satisfied. I'll keep you informed about everything.

From other news I've finally put my modest site online. You'll find there interesting animation tutorials every week. For example you can learn how I make my muzzle flash effects and weapons. To acquire your tutorials password simply join the forum and head over to tutorials board. I've created this forum for you to have influence on my work, site content etc. In forum's 'tutorials' section you can tell me what you'd like to learn. You can check it out here and the forum quick registration here.

I also visited a shooting range this week and it was totally awesome. I know that in US weapons are like bread in the shop but here in Europe weapon access is pretty restricted. Now I have some personal experience with shooting real guns and so my animations should also profit from it. S&W Magnum 357 is my favorite handgun from now on.

It's monthly voting time and I'd be cool to get your support with Intruder Returns. I think that Totem destroyer is also worth your votes.

Thanks for your attention!

PS: I'll be spending next two weeks by the sea so don't get angry if I'll be silent on your PMs and e-mails.


Posted by mmankt - July 15th, 2008


I've been waiting a year for this moment.
Intruder 3 is out! Go and check it out!
Review, vote and comment..would you kindly?

AWESOME flash! Intruder 3!


Posted by mmankt - June 2nd, 2008


Hi there, fellow Newgrounders.
I've been busy with many things, but have no fear-I've been working on my new masterpiece as well.

After many redesigns and improvements of the characters, and making beautiful special effects I've finally recorded about 80% of movements for my flash. You can expect a lot of improvement in animations. Also I've made detailed backgrounds for first 3 scenes. The bar is set high and I hope that I will keep up with high quality through whole movie.

Currently I'm animating first scene with the protagonist. A lot of work ahead of me. You can see a in-flash screen below.

This time I'm aiming at 3-4 minutes of awesome action. I have most of the storyboard, but I haven't decided on the music yet.

Stay tuned for more info and maybe some Intruder III screenshots by the end of June AND for the Flash itself in early July!
Mean while why not checking my
previous flash in case you don't know what the hell am I talking about.
Also you can watch it with no lag on YouTube:

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Don't forget to vote and comment back on NG!
Thank you for your attention. In case you want something comment or PM me. I'm always happy to help others.

Intruder III progress report.


Posted by mmankt - January 6th, 2008


Well i should update my blog from time to time.
Here's my deviant art profile page. There's nothing much at the moment but you'll find all my NG flash movies and some artwork and a lot more of it in the future.
(worth checking out because I've posted a concept of a character for my possibly next project)

About intruder III:
The progress is slow at the moment but ill finish it hopefully by the end of March. I've animated a very nice MoCap walk and run soldier loops. Also the whole movie is getting some shape with synchronizations of events(on paper). I'm still not decided on how the new Intruder model will look. I know for sure that this time it will be more realistic and less cartoonish .

PS: if a good photoshop artist is reading this(or you know someone like this), who is not into animation but background art I'll probably need some help with backgrounds for my next projects. If so, please contact me through PM or e-mail(PS background in the topic), with some info and your deviantart/gallery . You get a chance to be seen in flash animation world and getting some cash for it. yay

PS2: Happy new year!
[UPDATE]
A great, well known author Luis offered me his help with next projects. Get ready for pwnage!


Posted by mmankt - November 29th, 2007


Yeah you got it right, I'm working on Intruder#3.
If you're not one of 100 000 my latest flash viewers check out nice part 1 and cool part 2.
and share with your review.
If u have noticed how much progress i've made between those two movies you can expect that Intruder 3 will smash your balls. Hopefully I will release it in early 2008. It will be as the previous ones short but awesome.
The main features will be:
-extensive, almost 100% use of recorded human motion-based animations+physics including ragdoll effects thanks to Endorpin LE
-wide use of filters making your CPU work like never(im gonna push my core2duo to the limits)
-detailed drawings and special fx
-strong sound effects and music
and of course what the tigers like the most
CRAZY KICKASS INTENSE BLOODY ACTION :D
below you can see my new soldier model.
and HD version
here

Intruder Returns!