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mmankt
Working on games. Ask for any help or questions you want. I always respond. Only ppl i know for friends requests plz!

Age 36, Male

senior programmer

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Poland

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Ragdolls! and other updates.

Posted by mmankt - April 6th, 2011


Hey.

I completed stage 1 in shooter development - shooting and walking. Obviously a lot of systems had to be done before that. When you're using skeletal animation things get a bit more tricky so it's a whole different story than using flash for aniamtions etc - but the quality and awesomeness jump is worth it.
So here we have a full ballsitics system with riochets and penetration:

-weapons reloading (Madness: The Stand only had auto reload, i didn't have time to implement it properly:)-2 weeks for a whole complex shooter;)) I love attention to detail, so magazines fall out as physical bodies and are injected by the character(aniamtion is created on the fly, no need to do this by hand = win) :

-all stuff combined:

i also implemented weapon pickup, a much wanted feature in Madness: The Stand, all guns maintain their current data when on the ground, so if you get killed while reloading, the gun will fall on the ground without a magazine. As in the game itself ammo is limited picking up opponents weapon without a mag in will be quite stupid :)

And what're waiting for:

Can't live without ragdolls. Today I've written it into the game's character. Ragdoll's pose is generated from the current pose of the character. Also the video below shows a on-the-fly gun switch animation. I'm still not decided on death animations, depends on how much time I have.

I also drew some new guns, almost all of ones that will be in the game. On the vid you can see AA12, MASADA ACR and Scorpion. Btw: would you prefer an auto grenade luncher or classic rpg as the explosive weapon ?

Till the end of April I have to do as much code as i can. After that I will have to focus on my studying cuz I'm finishing my first degree. Can't care more but well I have to do that. So, hopefully by the end of April I will make a announcement on what I'm exactly working on. If all my plans go well you will be blown away. But it's not Intruder single player experience - i need better tech, knowledge and solid money for it. If i want to make the definitive single player shooter I need to prepare myself for it. This project brings me one huge step closer - my engine will be almost complete.

Uff a lengthy one, hope you guys enjoyed it and stay sharp! The best flash shooter is coming!

PS: I finished Crysis 2 on my PC and it was amazing. Not what we, PC gamers were hoping for btw. Anyway it crushes any SP shooter. CoD is a piece of shit in SP.


Comments

man, once again you keep knocking it out the box! this is looking amazing!

thx!

man i love proper physics, good job!

physics in games = win
physics at school = no win

Plain box2d?

for rigid bodies, yes. wrapped so it can be used faster. (like automatic body generation based on a graphic)

sweet updates man. Also have you considered adding spoof weapons like in crysis 2? Nothing is funnier than bludgeoning a man to death with a piece of toast. :D keep us up to date with your work, I'm really excited about it, almost as much as Gears of War 3, And I've been hyped about it since it was first announced, lol. Also what are you majoring?

management with specialty in marketing, so lol! no picking up this time, but a brawler with full physics and pickup-what-you-want-and-smack-so meone's-head-with-it is somewhere in my mind.

this is looking really impressive man, the particles and physics especially! :D

thx! but as an animator you should be more excited by the skeletal animation stuff :)
my game Madness: The Stand has similar physics and particle effects.

Looks really, REALLY good dude O:,
just some questions tough:

Are you going to refine the shooting/reloading animations?
And what about a run feature?

i considered sprinting obviously but i will have to see how it works out on an actual map. I have a lot of nice moves planned. Actually all animations are WIP i've spent less then 5 min on each. they're all done with my editor so i think that the results are really good. if i have enough time, they all will be rotoscoped.