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mmankt
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    Working on games. Ask for any help or questions you want. I always respond. Only ppl i know for friends requests plz!

    Age 37, Male

    senior programmer

    WSB

    Poland

    Joined on 1/4/05

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    The game is done. Looking for a sponsor now. It's fucking awesome!

     

    So here's some gameplay vids:

    Domination:

     

    Demolition:

     

    Zombie survival:

     

     

    Active ragdolls:

     

     

    WH is a class based WW2 tactical shooter with team oriented arena gameplay.

    In the campaign mode players play as an elite US army squad against German forces in France after Omaha Landings. They can choose their roles from 4 classes: assault, medic, sniper, support. The game features 3 main team oriented modes: domination, demolition and team deathmatch.


    After finishing the campaign the players will unlock The Russian army. Each side and class has unique and authentic weapons. Apart from the campaign there are also free play modes and zombie survival mode(very satisfying and addictive) making sure that the amount of fun is unlimited and players will be coming back to it many times. 

    The game is powered by the improved Intruder Combat Engine which features skeletal animations, dynamic lighting, real time physics with ragdolls and destruction, cloth simulation and realistic particle effects. The gameplay is physics based so the action is frenetic and brutal. Blood splatters on walls, limbs get torn off by explosions and brains blown out by heavy caliber bullets.  Each kill feels unique thanks to dynamic death animations blended with ragdolls and active ragdolls(gta style). I've put a lot of attention to small, satisfying details in this game - magazines fall out of guns, shells bounce on the ground, flags move in the wind and react to physics. There are even simulated weapon straps!


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