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mmankt
Working on games. Ask for any help or questions you want. I always respond. Only ppl i know for friends requests plz!

Age 36, Male

senior programmer

WSB

Poland

Joined on 1/4/05

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Comments

The 3rd version looks good and promising. The only strange thing I found was the half the time (or maybe even more often) the sparks had a tendency to get caught in the platforms. Such cute cat : >

my kitty says thank you;)

amazing work,

cant wait to see the particles work in the game world,

bouncing off floors and items and such,

thanks :) the collision stuff is not needed for my next game but i'll make it sooner or later.

Looks like you are putting a lot of effort into this game, I hope it's worthwhile, and I hpe the finished product is fantastic.

I want to keep the gameplay fairly simple and the game itself to be rewarding from the visual side. From my first game I've learnt that the initial idea may be good but turning it into something worth your time is a different story.

Nice work, you've certainly got the drive, which is at least 50% of being able to make something good. The will to keep pushing on, even when met with obstacles.

Im looking forward to the game.

I enjoy writing the code for it but sometimes when it doesn't work(and it always doesn't work at first) i feel like f*** it. Thankfully after a while you just get the solution from Captain Obvious and every thing's glorious again. ;)

Particles!

Indeed!

I should thank you. I have been trying to learn classes for so long now. But I always failed to see the point and just stuck to a single .as doc with a list of reusable functions and eventListeners. But reading this actually got me excited ( at least enough ) to learn it once and for all! So thank you.

Just don't forget that a game should be fun to play, even if all the graphic consists 100% of green cubes.

... I totally wanna hug that cat :(

Heh, you're welcome! Using classes is really easy, PM me if you want and could write something that interests you (if i know about it),
I can hug her for you ;)

DONT BLAME IT ON THE SUNSHINE!....DONT BLAME IT ON THE MOONLIGHT!....DONT BLAME IT ON THE GOOD TIMES!....BLAME IT ON THE BOOGEY!

kalafior i pieczarki!

This looks pretty promising, you've done a very fine job on this indeed.

Also I like how you state that you want the game to be fairly simple but visually rewarding, that's my kinda game! Best of luck with it.

I'm often pushed back by games that go too deep into customization etc . Sometimes I just want to shoot good-looking stuff that blows up nicely. My initial concept for the game had some complicated management ideas but I'll look into it as I make the game itself.

Hey man seem like your getting really far dude! You remember me?
Anyways keep up the goodwork dude hope to see a good finished project when its done if you ever need any help remember im here!

Thumbs Up

Of course I do m8.

Haha, that's how I made Ether War. I made the particle system and thought "Hey, I should make a game around this..."

That game was great! Are you using bitmap caching for them? Would be nice to see some tips from you.

one question will the game be a platformer or a first person shooter ? i hope its platformer

which game? if u talking about Intruder game it will be obviously side scrolling. U cant make a good Flash fps game for now. In 3d world it would be third person anyways. All my games will have a side view, maybe one will be isometric.