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mmankt
Working on games. Ask for any help or questions you want. I always respond. Only ppl i know for friends requests plz!

Age 36, Male

senior programmer

WSB

Poland

Joined on 1/4/05

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Comments

man, once again you keep knocking it out the box! this is looking amazing!

thx!

man i love proper physics, good job!

physics in games = win
physics at school = no win

Plain box2d?

for rigid bodies, yes. wrapped so it can be used faster. (like automatic body generation based on a graphic)

sweet updates man. Also have you considered adding spoof weapons like in crysis 2? Nothing is funnier than bludgeoning a man to death with a piece of toast. :D keep us up to date with your work, I'm really excited about it, almost as much as Gears of War 3, And I've been hyped about it since it was first announced, lol. Also what are you majoring?

management with specialty in marketing, so lol! no picking up this time, but a brawler with full physics and pickup-what-you-want-and-smack-so meone's-head-with-it is somewhere in my mind.

this is looking really impressive man, the particles and physics especially! :D

thx! but as an animator you should be more excited by the skeletal animation stuff :)
my game Madness: The Stand has similar physics and particle effects.

Looks really, REALLY good dude O:,
just some questions tough:

Are you going to refine the shooting/reloading animations?
And what about a run feature?

i considered sprinting obviously but i will have to see how it works out on an actual map. I have a lot of nice moves planned. Actually all animations are WIP i've spent less then 5 min on each. they're all done with my editor so i think that the results are really good. if i have enough time, they all will be rotoscoped.