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mmankt
Working on games. Ask for any help or questions you want. I always respond. Only ppl i know for friends requests plz!

Age 36, Male

senior programmer

WSB

Poland

Joined on 1/4/05

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Intruder CT is 98% done!

Posted by mmankt - April 9th, 2012


Hi! long time no big update but if you are a real fan you should be following my twitter because i make a lot of updates on all changes as soon as they happen. As the tilte says, if all goes well I'll finish the game by the end of the week as the game is almost done-after that hopefully i'll secure a sponsor asap and release it by the end of the month.

I've been doing some small closed beta testing (thx to newgrounders Mindchamber and Louissi and my close friends). Thanks to it i really improved a lot of aspects of the game and it's overall gameplay. I learned that testing is essential because when working over a year on one game your mind closes itself to the inital concept and you often don't see the potential improvements you can make to your work. It's really coming my firends, it's been a long time and I'm sorry for that. If i was fully committed and some bad things wouldn't happen to me it would have been done under 6 months.

Anyways last week I've been working on all the game's levels and thought of making an article on how a level is made in my engine:

1.i start up with a drawing of the level traditionally:

vacant concept art

2.then i use the Flash IDE as a level editor and set up all collision data with 'legos' that hold material and type data (like penetration/cloud platform/stairs)

vacant collision

3. I set up all dynamic and destructible objects as well as particle effects pointers

vacant with physics

4. then i prepare a base for the level's texture with basic colors representing different textures

vacant base texture

5. by using base texture images from cgtextures.com i make a unique and detailed texture which is automatically converted into a bitmap tileset when you load a level at runtime which saves up performance, space and keeps the details in place.

vacant done

6. after everything is ready from the physics and graphical side i setup spawn points and waypoints for the bots. then i write them and their links into the code (sounds bad but it takes only a few minutes). finally after a day's work many improvements,fixing etc you can test the level in game and play pretty much without any problems.

Also here's a generic gameplay video from the beta and a look at two new maps "warehouse" and "slaughter":

see you soon on the fields of intruder combat training!

UPDATE: game is done, looking for sponsors from monday :D!


Comments

wow! can't wait for this!

Looks awesome, must feel good to be nearing completion!

yes it's exciting and quite scary at the same time. a lot of work and tech has gone into this game and i want it to be successful.

Looking nice, do we have a confirmed date for release yet?

by the end of the month hopefully - it all depends on how fast i close the deal with a potential sponsor as i wrote earlier.

Its like BlackOps.......But only better!!!!

have u played Madness:project nexus yet?

yes, it's cool. i stated my opinion on it in my last post's comments

what u record it with anyway?

camstudio

Wait a second. Team Deathmatch??? So there will be multiplayer? Is it true this is awesome!

well it's after all a pseudo-mp shooter so bots only :)

look like to call of duty MW3

well it's a fast paced modern shooter so it's obviously going to draw similarities but if any i'd say black ops cuz i really like it and mw3 is shit so it didn't influence me at all. my biggest influence in Intruder is FEAR, BF, Max Payne, Splinter Cell, some cod4 and BO.

I must find the time to myself away from nexus and enjoy this game as well.

P.S. Is the terrain destructible?

most of the dynamic and static objects but not the ground - you need to walk somewhere :)

Well, the only improvement I can think of is that it would have looked nice in the Intruder series trademark red, black, and grey color scheme.

Also sounds are important; might want to add in some of those.

well it has the traditional color flavors and menu looks - most red is in the blood ;) - also you can dress up very similar to enemies as in Returns and as the Intruder.

sounds? o rly :>? hah wait till you hear the sounds man :) ! (i can't record with the sounds thx to camstudio )

My only regret is that the game seem to have fallen the deadly affliction of all side scrollers: the characters sprites are swapped when they turn, result in their gun seemingly swapping hands a light speed.

lol it's 2d so it has to be like this,
and a fun fact: my animation system supports full mirroring so it can simulate the characters view from 'the other side' but you need new graphics for each body part and with so much customization i didn't draw so many new parts.

nice work!

btw your twitter account just links to twitter :3

oh i fixed it :) thx

Oh, damn it. I'm leaving tomorrow morning to go to New York so I won't have access to a PC for a week. :( I guess I'll have to wait another week.

i doubt it'll go out in next 2 weeks.

Man! Thx so much for making that cool game! I was thinking u will never make this game! BUT U MADED IT!!! (Dzieki bardzo za robienie takÄ... fajna gre! MyÅ>laÅ'em ze nigdy nie zrobisz tej gry! ALE ZROBILES JÄ"!!!) Thx!!!

Sorry, i havent twitter... :l ( I dont have time to make)

And thx so much for making this game!!! :) Rly i was thinking u will never! I sayd never! Make!

thx for the support ill be happy when you can finally play it. cheers!

Great and when you relase it?
Do you hear about Sniper Elite V2?
this is too awesome and will be ;D :D.

yeah it's gonna be cool , can't wait to play it in mp;)

MP-Hell Yeah! :D keep it up!

(mp in sniper elite v2)

Yup, because im happy now! I to zajebiscie!!! :3 Bo filmiki masz super to wiec gra musi byc lepsza!
Hmmm... A powiedz jakie bronie nie sa w grze bo moglbys je dodac:
XM8,AWM,Desert Eagle, Beneli m1,Dragunov :D
Co? Myslisz że ja nie wiem że ty Polak? Daj spokuj! :D

dumny Polak;)

anyways, let's keep this stuff in english:

for me it's the best flash shooter ever, but well i made this so i'm very biased. but the testers said it was awesome so maybe i'm right just a bit ;)
for guns etc:
the game is done and every feature is closed. the only thing left is finding and fixing bugs, and balancing the game, current guns are inspired by:

secondary:

browning pistol
scorpion machine pistol
grizzly .50 cal pistol

primary:

mp7
xm26 auto shotgun, it's an under-barrel attachment shotgun converted into a standalone weapon
steyr aug (straight from black ops)
aa12
acr
m249
m14ebr
barret .50cal
rpg7

equipment:

HE grenade
jumping shrapnel mine

I am incredibly confused: does this game have competitive multiplayer or not?

no - i said this a million times already, this is offlline multiplayer with bots like unreal flash, raze or armor mayhem. but the bots are a bit more intelligent than in those games.

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