Happy easter guys, the official trailer is coming soon, the game is almost done! Here's something special for you. Cheers!
Working on games. Ask for any help or questions you want. I always respond. Only ppl i know for friends requests plz!
Age 36, Male
senior programmer
WSB
Poland
Joined on 1/4/05
Posted by mmankt - December 2nd, 2013
So many of you are probably wondering wtf am I doing. It's been almost a 1.5 year since Intruder Combat Training and I didn't release any new games or any news recently. Well you can follow mi twitter and youtube, i always post something there - project zombie is put on hold right now. Why? I didn't feel that game, it wasn't going anywhere to force some passion out of me. It will come back as we have most of the art done for it but in a new, more exciting form. I just don't know when.
Heres a early pre alpha video:
So what am i doing? I'm working on a new engine for Intruder Combat 2! Check out my youtube channel for some vids from it. Cheers!
Posted by mmankt - January 28th, 2013
What's a good zombie massacre without atmospheric lighting and a flashlight?
I had some free time this weekend between exams at school and I implemented a lighting system. I think that the effects are awesome.
Here's a video of Intruder CT with integrated dynamic lighting:
here's the flashlight in action:
And other vids of the development:
See ya next time with some actual in-game zombie destroying action!
Posted by mmankt - December 31st, 2012
It's been a good year and 2013 is shaping up to be even better!
I'm planning to release 3 new games this year:
Q1: small, brutal and sweet zombie shooter with elements of horde gameplay and exploration. (with amazing grahics by Emre Deniz )
Summer'13: Shade - Story based, sci fi action adventure shooter with space combat. (with amazing grahics by Emre Deniz )
Fall '13: Intruder Combat 2 - much anticipated sequel to ICT. Better in every single way, possibly with a map editor and community maps! (no online though)
So as you see the plans are big and exciting. Keep your fingers crossed, fav me on Newgrounds, sub my youtube or follow my twitter to stay up to date!
Happy New Year!
PS: ICT is nearing 10mln views! f**k yeah!
Posted by mmankt - July 20th, 2012
Finally!
My epic action packed shooter is here!
GO PLAY IT! Would you kindly?
Share your comments and thoughts!
Posted by mmankt - April 25th, 2012
Check out the trailer for my game!
music by http://nemesistheory.newgrounds.com/
Excited? The game is done and ready for sponsors. Share the word and the vid to help get this baby to you faster!
also follow my twitter
Also why not adding me to favs so you can stay up to date? Test the new NG favorite system :)
Posted by mmankt - April 9th, 2012
Hi! long time no big update but if you are a real fan you should be following my twitter because i make a lot of updates on all changes as soon as they happen. As the tilte says, if all goes well I'll finish the game by the end of the week as the game is almost done-after that hopefully i'll secure a sponsor asap and release it by the end of the month.
I've been doing some small closed beta testing (thx to newgrounders Mindchamber and Louissi and my close friends). Thanks to it i really improved a lot of aspects of the game and it's overall gameplay. I learned that testing is essential because when working over a year on one game your mind closes itself to the inital concept and you often don't see the potential improvements you can make to your work. It's really coming my firends, it's been a long time and I'm sorry for that. If i was fully committed and some bad things wouldn't happen to me it would have been done under 6 months.
Anyways last week I've been working on all the game's levels and thought of making an article on how a level is made in my engine:
1.i start up with a drawing of the level traditionally:
2.then i use the Flash IDE as a level editor and set up all collision data with 'legos' that hold material and type data (like penetration/cloud platform/stairs)
3. I set up all dynamic and destructible objects as well as particle effects pointers
4. then i prepare a base for the level's texture with basic colors representing different textures
5. by using base texture images from cgtextures.com i make a unique and detailed texture which is automatically converted into a bitmap tileset when you load a level at runtime which saves up performance, space and keeps the details in place.
6. after everything is ready from the physics and graphical side i setup spawn points and waypoints for the bots. then i write them and their links into the code (sounds bad but it takes only a few minutes). finally after a day's work many improvements,fixing etc you can test the level in game and play pretty much without any problems.
Also here's a generic gameplay video from the beta and a look at two new maps "warehouse" and "slaughter":
see you soon on the fields of intruder combat training!
UPDATE: game is done, looking for sponsors from monday :D!
Posted by mmankt - January 11th, 2012
The best shooter is coming:
You where selected from the best but before you can become the ultimate spec ops operative, you must complete the combat training. Fight in this fast paced arena shooter, unlock weapons and customize your character.
Physics based gameplay - full physics system with ragdolls, destructible environments, amazing particle effects and a full ballistics simulation with penetration and ricochets.
Great visuals and amazing character animation - Puppeteer: probably the first skeletal animation system used in a flash game, smooth death animation-to-ragdoll transitions, procedural limb placements and layering. Together with detailed, interactive environments and rich character models create the best shooter experience.
Comment, share, ask etc!
contact and more info on here!
follow my twitter @mmankt
Posted by mmankt - November 17th, 2011
Back to work and it's coming soon!
I've been sick for a month, but now I'm back stronger and better ! ;) I finished 1st stage of collage in September so now I'm cool'n'shit. Proceeding to the masters degree.
Expect a trailer andtestsoon! My loyal followers will have the biggest chance to be in the beta.
if you like twitter you can follow my development and learn about new additions to the game as soon as they happen: my twitter
PS: if you're awesome and like games you probably have mw3 - I'm playing on steam so guys from Europe feel welcome to join! [steam user - mmankt].
Cheers!
bigger version: HERE